Thursday, 8 January 2015

First day back

We are back from the Christmas break and we were mainly working on our game. The Christmas break was nice and it was good to have a little break from college. Today I have worked on designing more of my game and I will finish it off on Thursday.

I started working on level two as I had only just started that. I had my specification open to follow my design for the levels. This made it easier to work out how I was going to plan out my levels. I had a couple of issues with my levels such as the enemies were not bouncing back when they went into a wall. I managed to fix this by adding invisible blocks for the enemies to bounce on.

In the end I managed to get to level three and I will be finishing it off on Monday. All I need to do is add in the items to collect and test all of the levels. I think I could have a few bugs with the enemies but they can be easily fixed.

P.S. I forgot to post this on Tuesday so I'm posting it now (I wrote it on Tuesday).

Thursday, 18 December 2014

Last day of the term!

Today is a half day and it is our final day before the holidays. We started off doing a Christmas quiz about Christmas movies. I do not watch Christmas movies so I had no clue on most of the films. In the end I got 4/10 what was ok as most of the people got 4 or 5.

Next I moved onto my game. I managed to finish the first level and I have started working the second level. I also worked on a background however it did not fit in with the game and it made it harder to see. I was having a bug with the enemies going through the platforms so I managed to fix that. The problem was that I did not add the collision with those items.

MERRY CHRISTMAS AND HAVE A HAPPY NEW YEAR!

Tuesday, 16 December 2014

More game development

I started off today working on my instruction screen. I needed to import this into Game Maker then edit around it so it looks good. This took me quite a bit of time as the magic wand once again missed quite a lot so I was rubbing out the white parts. I managed to do this and then add in the button for the help menu and it all works fine now.

After that I worked on enemies so they killed me and they bounced off the walls. I had a problem as they just fell off so I had to make an invisible wall so they did not disappear. Now the enemies also kill you and send you back to the start of the current room.

I also started to design my levels. I have managed to do half of level one and I will finish off the rest of the levels on Thursday. I also set up the power up so you can now have a jump boost in the game. I have not made it for the character to change so I will try that on Thursday.

Monday, 15 December 2014

More game designing!

We started off today updating our personal development plans. I had managed to finish most of my goals however I just need to finish off my work and resubmit that. I also have been proof reading my work so hopefully I have less grammar issues. My goal for this week is to get my work sent back and have my enemies working better.

After that I moved onto working on my enemies. I had some issues with them before so I redesigned the code so they worked better however I just need to sort out the speed and they make the player go back to the start. This will not take too long so I will finish it tomorrow.

Then I worked on my start and help screens. These were quite time consuming however in the end I managed to do it. The magic wand tool in Game Maker left quite a bit of white blocks so I had to manually rub out them for the start menu. I have not yet added in the help section as I only finished it before break. Tomorrow I will add in the help menu and start to design some of my levels.

I am happy with my progress  today and I will hopefully manage to make the first level tomorrow. Hopefully all the enemies will work correctly and send the player back to the start as well.