We are back from the Christmas break and we were mainly working on our game. The Christmas break was nice and it was good to have a little break from college. Today I have worked on designing more of my game and I will finish it off on Thursday.
I started working on level two as I had only just started that. I had my specification open to follow my design for the levels. This made it easier to work out how I was going to plan out my levels. I had a couple of issues with my levels such as the enemies were not bouncing back when they went into a wall. I managed to fix this by adding invisible blocks for the enemies to bounce on.
In the end I managed to get to level three and I will be finishing it off on Monday. All I need to do is add in the items to collect and test all of the levels. I think I could have a few bugs with the enemies but they can be easily fixed.
P.S. I forgot to post this on Tuesday so I'm posting it now (I wrote it on Tuesday).
Thursday, 8 January 2015
Thursday, 18 December 2014
Last day of the term!
Today is a half day and it is our final day before the holidays. We started off doing a Christmas quiz about Christmas movies. I do not watch Christmas movies so I had no clue on most of the films. In the end I got 4/10 what was ok as most of the people got 4 or 5.
Next I moved onto my game. I managed to finish the first level and I have started working the second level. I also worked on a background however it did not fit in with the game and it made it harder to see. I was having a bug with the enemies going through the platforms so I managed to fix that. The problem was that I did not add the collision with those items.
MERRY CHRISTMAS AND HAVE A HAPPY NEW YEAR!
Next I moved onto my game. I managed to finish the first level and I have started working the second level. I also worked on a background however it did not fit in with the game and it made it harder to see. I was having a bug with the enemies going through the platforms so I managed to fix that. The problem was that I did not add the collision with those items.
MERRY CHRISTMAS AND HAVE A HAPPY NEW YEAR!
Tuesday, 16 December 2014
More game development
I started off today working on my instruction screen. I needed to import this into Game Maker then edit around it so it looks good. This took me quite a bit of time as the magic wand once again missed quite a lot so I was rubbing out the white parts. I managed to do this and then add in the button for the help menu and it all works fine now.
After that I worked on enemies so they killed me and they bounced off the walls. I had a problem as they just fell off so I had to make an invisible wall so they did not disappear. Now the enemies also kill you and send you back to the start of the current room.
I also started to design my levels. I have managed to do half of level one and I will finish off the rest of the levels on Thursday. I also set up the power up so you can now have a jump boost in the game. I have not made it for the character to change so I will try that on Thursday.
After that I worked on enemies so they killed me and they bounced off the walls. I had a problem as they just fell off so I had to make an invisible wall so they did not disappear. Now the enemies also kill you and send you back to the start of the current room.
I also started to design my levels. I have managed to do half of level one and I will finish off the rest of the levels on Thursday. I also set up the power up so you can now have a jump boost in the game. I have not made it for the character to change so I will try that on Thursday.
Monday, 15 December 2014
More game designing!
We started off today updating our personal development plans. I had managed to finish most of my goals however I just need to finish off my work and resubmit that. I also have been proof reading my work so hopefully I have less grammar issues. My goal for this week is to get my work sent back and have my enemies working better.
After that I moved onto working on my enemies. I had some issues with them before so I redesigned the code so they worked better however I just need to sort out the speed and they make the player go back to the start. This will not take too long so I will finish it tomorrow.
Then I worked on my start and help screens. These were quite time consuming however in the end I managed to do it. The magic wand tool in Game Maker left quite a bit of white blocks so I had to manually rub out them for the start menu. I have not yet added in the help section as I only finished it before break. Tomorrow I will add in the help menu and start to design some of my levels.
I am happy with my progress today and I will hopefully manage to make the first level tomorrow. Hopefully all the enemies will work correctly and send the player back to the start as well.
After that I moved onto working on my enemies. I had some issues with them before so I redesigned the code so they worked better however I just need to sort out the speed and they make the player go back to the start. This will not take too long so I will finish it tomorrow.
Then I worked on my start and help screens. These were quite time consuming however in the end I managed to do it. The magic wand tool in Game Maker left quite a bit of white blocks so I had to manually rub out them for the start menu. I have not yet added in the help section as I only finished it before break. Tomorrow I will add in the help menu and start to design some of my levels.
I am happy with my progress today and I will hopefully manage to make the first level tomorrow. Hopefully all the enemies will work correctly and send the player back to the start as well.
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